
In spite of this, the mace features huge breakage multipliers:
Every other attack including parries have a damage modifier of 0.7. It performs a slow two-hit warp strike, with a damage modifier/HP cost of 0.28/8% + 0.49/14%. However, all its attacks are break-capable. This weapon handles similarly to a greatsword. It has a maximum range of 130 feet for regular attacks, and 65 feet for warp-strikes. This enables aerial attacks with directional input during Blitz.
Its damage modifier/HP cost is 0.32/4.5% for the first hit, and 0.14/3% for subsequent hits. It performs a multi-hit warp-strike, ending with a backward evasive flip. This weapon handles like a long-range pair of daggers/. This has a damage modifier/HP cost of 0.35/5% x 3. This weapon performs a special warp-strike that stops in front of the enemies to shoot three arows rapidly at close range. It deals bonus damage to enemies in the vulnerable condition. While the attacks have a lower damage modifier of 0.49, the bow could pierce enemies. However, you should note that this weapon’s projectiles are slow. Regular attacks have a maximum range of 80 feet, and are subject to a range modifier. However, it offers the mobility of daggers. It handles quite similarly to a firearm. The magic stat is considered in damage calculation for this weapon. It has a breakage multiplier of 0.50 applied to all attacks, excluding warp-strikes. This weapon performs a warp-strike capable of dealing more than 10 hits, with a damage modifier or HP cost of 0.07/1%, 0.21/3% with the last hit. Its later hits deal higher damage, with a damage modifier range of 0.07-0.14. It features a serrated blade, dealing multiple hits with every attack. This sword handles similarly to a greatsword. This weapon performs an aerial diving warp-strike that consists of up to three hits, with a damage modifier or HP cost of 0.49/14% + 0.7/3% + 1.4/24% as well as follow-up afterimage attacks with a damage modifier of 0.49 per hit. It creates an afterimage of Noctis after each attack that persists briefly, performing up to three additional attacks at that location with a damage modifier of 0.42 each. This weapon handles similarly to a pole arm. While this may be repeatable, it does not stack with any existing tenacious effect. Pausing at anytime when Noctis performs a blitz combo triggers a unique Tenacious self-buff that increases his strength by 100 for 10 seconds. Noctis fires three arcing projectiles toward the enemy as he stands in place, and then warps forward, delivering a physical attack with a damage modifier of 0.35 for each projectile as well as the physical attack HP cost is 15% only for the physical attack. Handles similarly to a greatsword that’s combo friendly.