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Ffxv shield of the just
Ffxv shield of the just












ffxv shield of the just

In spite of this, the mace features huge breakage multipliers:

  • Every other attack including parries have a damage modifier of 0.7.
  • It performs a slow two-hit warp strike, with a damage modifier/HP cost of 0.28/8% + 0.49/14%.
  • However, all its attacks are break-capable.
  • This weapon handles similarly to a greatsword.
  • It has a maximum range of 130 feet for regular attacks, and 65 feet for warp-strikes.
  • This enables aerial attacks with directional input during Blitz.
  • ffxv shield of the just

  • Its damage modifier/HP cost is 0.32/4.5% for the first hit, and 0.14/3% for subsequent hits.
  • It performs a multi-hit warp-strike, ending with a backward evasive flip.
  • This weapon handles like a long-range pair of daggers/.
  • This has a damage modifier/HP cost of 0.35/5% x 3.
  • This weapon performs a special warp-strike that stops in front of the enemies to shoot three arows rapidly at close range.
  • It deals bonus damage to enemies in the vulnerable condition.
  • While the attacks have a lower damage modifier of 0.49, the bow could pierce enemies.
  • However, you should note that this weapon’s projectiles are slow.
  • Regular attacks have a maximum range of 80 feet, and are subject to a range modifier.
  • However, it offers the mobility of daggers.
  • It handles quite similarly to a firearm.
  • The magic stat is considered in damage calculation for this weapon.
  • It has a breakage multiplier of 0.50 applied to all attacks, excluding warp-strikes.
  • This weapon performs a warp-strike capable of dealing more than 10 hits, with a damage modifier or HP cost of 0.07/1%, 0.21/3% with the last hit.
  • Its later hits deal higher damage, with a damage modifier range of 0.07-0.14.
  • It features a serrated blade, dealing multiple hits with every attack.
  • This sword handles similarly to a greatsword.
  • This weapon performs an aerial diving warp-strike that consists of up to three hits, with a damage modifier or HP cost of 0.49/14% + 0.7/3% + 1.4/24% as well as follow-up afterimage attacks with a damage modifier of 0.49 per hit.
  • It creates an afterimage of Noctis after each attack that persists briefly, performing up to three additional attacks at that location with a damage modifier of 0.42 each.
  • This weapon handles similarly to a pole arm.
  • While this may be repeatable, it does not stack with any existing tenacious effect.
  • Pausing at anytime when Noctis performs a blitz combo triggers a unique Tenacious self-buff that increases his strength by 100 for 10 seconds.
  • Noctis fires three arcing projectiles toward the enemy as he stands in place, and then warps forward, delivering a physical attack with a damage modifier of 0.35 for each projectile as well as the physical attack HP cost is 15% only for the physical attack.
  • Handles similarly to a greatsword that’s combo friendly.













  • Ffxv shield of the just