

Fire some ranged shots at the enemy and coax them through the minefield towards you. If you know an enemy attack is coming, set up a couple of mines. Mines are the easiest weapon to ignore, but one of the more useful. Grenades are most effective at the start of combat, thrown at a group of enemies before they have spread out. Ion grenades should be reserved for droids of course. A disabled enemy (with the Scoundrel's unique Sneak Attack feat) can take a good deal of damage from a few swipes from a Scoundrel. Concussion grenades are highly effective if you have a Scoundrel with Sniper shot. Toss grenades early or toss them at unoccupied ranged enemies. Grenades make big booms and will hurt nearby friendly characters. They also should only do so when none of the other characters are engaged in nearby melee combat. Only characters with good ranged combat skills should toss grenades. Grenades and Mines Big explosions are fun but dangerous. However, if it's unequipped, you can use it in a pinch. If Zaalbar has his bowcaster equipped when you leave him on the ship, you can't use it in combat. Tip: Be sure to strip characters left on the Ebon Hawk of their best weapon. Pay attention to what types of attacks do the most damage to opponents (and which are ineffective) and adjust accordingly. Droids are vulnerable to ion attacks, so equip accordingly when droid battles occur. It's not just important to play your proper roles, but you also need to pick weapons for the right situations. Zaalbar is great at either ranged or hand-to-hand combat, but your droids are better served fighting from the rear with ranged attacks. Arm your characters based on their strengths. Even if the only available character is your ranged combat specialist, you need to get them into the hand-to-hand confrontation or your surrounded character will have little chance of surviving.Ĭhoose Your Weapons Weapon selection is key to winning battles. If one character gets surrounded, you need to bring a second character into the melee battle to draw off some of the attention. Unfortunately, there's nothing in the KOTOR fighting engine that allows even the best Jedi a good chance against three swarming opponents. The greatest problem with melee combat is facing multiple opponents. Whip out your lightsaber (or vibroblade if you're not yet a Jedi) and take it to your opponent. Don't bother with your blaster, as you have little defense up close. Once an enemy has closed in, it's almost impossible to get any sort of distance from them, making ranged combat impossible. There's only one real way to handle melee combat, and that's to fight it out. Strength is the key to melee combat, so if you rely more on Dexterity than Strength you may be better suited to ranged combat. Once you're a Jedi, you have a very powerful melee weapon in your lightsaber, which can be upgraded.
